

Has not been tested with the Kinect for Windows as far as we know, but it should work anywhere OpenNI does. Note: if you’re using an Xtion with Windows and USB3, you’ll need this firmware update. – KinectToPin works with the standard Xbox Kinect, as well as the Xtion, a generic Kinect by Asus. If you want to run the uncompiled Processing sketch instead of the compiled app, you also need to download Processing, as well as SimpleOpenNI and/or OSCeleton. Relaunch After Effects, then select it from the Window menu to run. To install the UI Panel add-on for After Effects, find KinectToPin UI.jsx in the program folder and drop it into AE’s Scripts/ScriptUI Panels/ folder. Unzip the app (no installation necessary, but keep it inside its folder structure), edit settings.txt to your liking, plug in your Kinect, and you’re ready to go! Then, click here to download KinectToPin from GitHub. Plug in your Kinect and check its Device Manager settings in the Control Panel to make sure that hasn’t happened, and change them back if it has. Note: If you’re running Windows, Microsoft may attempt to overwrite the OpenNI drivers with their own. Driver bundles are available from either SimpleOpenNI (OSX/Win/Linux - find your relevant link(s) in the “Downloads” menu on the lefthand side of the page) or Brekel (Fully automatic, Win-only).

To run KinectToPin, you first need to download and install the correct OpenNI Kinect drivers for your OS.
